Anarchy Online (AO) is a science fiction MMORPG released in June 2001 by Funcom set on the world of Rubi-Ka and its extra-dimensional twin, the Shadowlands. It is one of the few popular MMORPGs that make use of a science fiction setting as opposed to the more common fantasy setting.
Skill System
Base skills: As in many RPGs, characters in Anarchy Online gain experience points, and thus levels, through defeating enemies and completing missions. However, a character's level has almost no direct impact on his capabilities. Instead, the game is skill-based. Each level awards the character with a number of Improvement Points, which may be spent at any time to raise skills of the player's choice. It is these skills that determine what a character is capable of doing. The improvement cost of each skill depends on profession however, no skill is denied outright to anyone. Since there are 85 improvable skills, character development is flexible and complex.
Perks: The perk system adds skills to the base skills a player has earned. Players earn one perk point every 10 levels, and one perk point each level after they reach level 200 (40 total points). These points are used on so called "perk lines", most of which have 3 to 10 levels of improvement that stack with each other. Each perk may have a bonus to a skill(s), a powerful new ability, or both. There is over 30 perk lines in-game. Unlike base skills, perks can be reset and reused as many times as the player wishes with a 2 hour wait period in between. These are only available to those with the Shadowlands or Alien Invasion expansions.
Research: Anarchy Online's third skill system comes in the form of research. Research is gained by designating a percentage of your earned xp towards research lines (can be changed in real-time through the GUI with no time limits). Much like perks, each profession has around 7 research lines, each of which up to 10 levels of improvement have. While the abilities that come with research lines are nowhere near as powerful as their perk couterparts, they offer some very nice skill bonuses. Research is only available to those with the Lost Eden "expansion".
PvP and Faction PvP
The war between the Omni-Tek corporation and the Clans continues in the form of player versus player combat. Designated areas allow characters to freely attack anyone of similar level but from a different faction. A player may also flag himself or enter special arenas to allow combat even against members of his own side.
Land Control
Factional PvP is further supported by the introduction of tower sites and battlestations in the Notum Wars booster pack and the Lost Eden expansion, in which players can fight to control different areas. The benefits of control include experience bonuses for one's entire faction, the right to construct buildings that provide skill bonuses to the player or his entire org, and bragging rights.
Social
There are a variety of social elements in Anarchy Online, ranging from emotes to social clothing. Over 200 new social clothing items were added with Alien Invasion, on top of the hundreds of existing social clothes. A variety of emotes are also available to express emotions or dance at parties.
Economy
The in-game currency is the anarchy online credits. Players can negotiate the live sale or barter of items between themselves, or may use player shops provided by the Alien Invasion expansion for transactions. Nearly any item can also be sold to vendor terminals or NPCs for anarchy online credits.
Dynamic
Special terminals allow players to generate private missions in dynamically-generated indoor zones. Players can customize many of the mission's details, such as how powerful its enemies will be, what tactics they prefer to use, and whether they are more likely to be humanoid or creatures. The mission will also have an objective, such as defeating a named enemy within the mission area or locating a randomly-placed item, and a reward consisting of an item plus some combination of experience and ao credits. Players can complete only the mission's objective, ignoring all else within the mission, purely to gain the reward (which is known as blitzing), or they can defeat all the enemies prior to accomplishing the objective for incidental treasure and experience, plus bonus experience and special tokens that can be accumulated and used to upgrade particular items.
Tradeskilling
There are several skills that can be used to create or modify armor, weapons, implants, and generally most items in the game. These are commonly known as tradeskills, and are increased the same way as other skills, meaning a player will often need to decide between developing his character's ability to create items or to fight. Also, like all skills, they are more costly for some professions to develop than for others.
Instancing
Anarchy Online's servers automatically generate multiple instances of heavily-populated zones. This is done only to the extent necessary to prevent overcrowding, unlike games such as World of Warcraft which generate a separate instance for each team.
 
Yalmaha - A Flyable Vehicle (Transit)
Transportation
Three forms of global transportation exist in the game world: Whompahs, the Grid, and the Fixer Grid.
Whompahs are point-to-point teleportation booths that connect key cities in a sparse network. Because of this, it can take multiple trips, sometimes through hostile territory, to reach one's final destination. On the upside, all whompah booths can be used by anyone simply by entering them.
In contrast to whompahs, the Grid is a hub. Grid travel involves exactly two trips: one into the Grid, one out. Characters enter the Grid at terminals in key locations throughout the world, travel directly to their desired exit terminal, and leave. Unlike the whompah, Grid terminals require varying amounts of Computer Literacy skill to use.
The Fixer Grid is accessed via special keys that only Fixers can produce. It may be entered anywhere the normal Grid can, but has different and more plentiful exit locations.
Several single-passenger vehicles exist for personal travel to other sites. The most common by far are variants of the flying, stealth-jet-shaped Yalmaha, though the land-bound Kodaik [sic] ground vehicle can be seen on occasion. Mechanized walking vehicles added by the "Lost Eden" expansion can be used to travel. Other craft exist but are rarely used due to having very specialized utility or being exceedingly difficult to acquire.
Additional Equipment
Many MMORPGs allow players to equip various armors, weapons, and jewelry to improve their performance. Anarchy Online goes two steps further. First, each beneficial nanoprogram affecting a character takes up a certain amount of "nanocontrol units", or NCUs. Players can improve their characters' memory gear to allow more, and more powerful, programs to be applied to them. Second, characters can wear an entire additional set of equipment inside their bodies in the form of implants and advanced ancient symbiants.
Insurance & Death
The game features insurance terminals where players can "save" their character. The terminal captures a character at a particular moment of time, and upon the character's death, the terminal recalls and resurrects the character at its location. The act of resurrection has a negative impact on the character, termed "resurrection shock," which temporarily reduces skills.
In addition, upon dying, all experience that the character gained since the last time he either insured himself or gained a level is transferred to a separate pool, where it no longer counts toward advancement. Some experience is recovered from this pool, as a bonus, each time the character subsequently earns new experience, until all XP lost from the death is recouped.
Tags: anarchy online credits        ao credits
RSS Feed