09/21/2007

The Gameplay Content of Anarchy Online



Anarchy Online (AO) is a science fiction MMORPG released in June 2001 by Funcom set on the world of Rubi-Ka and its extra-dimensional twin, the Shadowlands. It is one of the few popular MMORPGs that make use of a science fiction setting as opposed to the more common fantasy setting.

 

Skill System

Base skills: As in many RPGs, characters in Anarchy Online gain experience points, and thus levels, through defeating enemies and completing missions. However, a character's level has almost no direct impact on his capabilities. Instead, the game is skill-based. Each level awards the character with a number of Improvement Points, which may be spent at any time to raise skills of the player's choice. It is these skills that determine what a character is capable of doing. The improvement cost of each skill depends on profession however, no skill is denied outright to anyone. Since there are 85 improvable skills, character development is flexible and complex.

 

Perks: The perk system adds skills to the base skills a player has earned. Players earn one perk point every 10 levels, and one perk point each level after they reach level 200 (40 total points). These points are used on so called "perk lines", most of which have 3 to 10 levels of improvement that stack with each other. Each perk may have a bonus to a skill(s), a powerful new ability, or both. There is over 30 perk lines in-game. Unlike base skills, perks can be reset and reused as many times as the player wishes with a 2 hour wait period in between. These are only available to those with the Shadowlands or Alien Invasion expansions.

 

Research: Anarchy Online's third skill system comes in the form of research. Research is gained by designating a percentage of your earned xp towards research lines (can be changed in real-time through the GUI with no time limits). Much like perks, each profession has around 7 research lines, each of which up to 10 levels of improvement have. While the abilities that come with research lines are nowhere near as powerful as their perk couterparts, they offer some very nice skill bonuses. Research is only available to those with the Lost Eden "expansion".

 

PvP and Faction PvP

The war between the Omni-Tek corporation and the Clans continues in the form of player versus player combat. Designated areas allow characters to freely attack anyone of similar level but from a different faction. A player may also flag himself or enter special arenas to allow combat even against members of his own side.

 

 

Land Control

Factional PvP is further supported by the introduction of tower sites and battlestations in the Notum Wars booster pack and the Lost Eden expansion, in which players can fight to control different areas. The benefits of control include experience bonuses for one's entire faction, the right to construct buildings that provide skill bonuses to the player or his entire org, and bragging rights.

 

Social

There are a variety of social elements in Anarchy Online, ranging from emotes to social clothing. Over 200 new social clothing items were added with Alien Invasion, on top of the hundreds of existing social clothes. A variety of emotes are also available to express emotions or dance at parties.

 

 

Economy

The in-game currency is the anarchy online credits. Players can negotiate the live sale or barter of items between themselves, or may use player shops provided by the Alien Invasion expansion for transactions. Nearly any item can also be sold to vendor terminals or NPCs for anarchy online credits.

 

 

Dynamic Mission System

Special terminals allow players to generate private missions in dynamically-generated indoor zones. Players can customize many of the mission's details, such as how powerful its enemies will be, what tactics they prefer to use, and whether they are more likely to be humanoid or creatures. The mission will also have an objective, such as defeating a named enemy within the mission area or locating a randomly-placed item, and a reward consisting of an item plus some combination of experience and ao credits. Players can complete only the mission's objective, ignoring all else within the mission, purely to gain the reward (which is known as blitzing), or they can defeat all the enemies prior to accomplishing the objective for incidental treasure and experience, plus bonus experience and special tokens that can be accumulated and used to upgrade particular items.

 

Tradeskilling

There are several skills that can be used to create or modify armor, weapons, implants, and generally most items in the game. These are commonly known as tradeskills, and are increased the same way as other skills, meaning a player will often need to decide between developing his character's ability to create items or to fight. Also, like all skills, they are more costly for some professions to develop than for others.

 

 

Instancing

Anarchy Online's servers automatically generate multiple instances of heavily-populated zones. This is done only to the extent necessary to prevent overcrowding, unlike games such as World of Warcraft which generate a separate instance for each team.

 

 

Yalmaha - A Flyable Vehicle (Transit)

Transportation

Three forms of global transportation exist in the game world: Whompahs, the Grid, and the Fixer Grid.

 

Whompahs are point-to-point teleportation booths that connect key cities in a sparse network. Because of this, it can take multiple trips, sometimes through hostile territory, to reach one's final destination. On the upside, all whompah booths can be used by anyone simply by entering them.

In contrast to whompahs, the Grid is a hub. Grid travel involves exactly two trips: one into the Grid, one out. Characters enter the Grid at terminals in key locations throughout the world, travel directly to their desired exit terminal, and leave. Unlike the whompah, Grid terminals require varying amounts of Computer Literacy skill to use.

The Fixer Grid is accessed via special keys that only Fixers can produce. It may be entered anywhere the normal Grid can, but has different and more plentiful exit locations.

Several single-passenger vehicles exist for personal travel to other sites. The most common by far are variants of the flying, stealth-jet-shaped Yalmaha, though the land-bound Kodaik [sic] ground vehicle can be seen on occasion. Mechanized walking vehicles added by the "Lost Eden" expansion can be used to travel. Other craft exist but are rarely used due to having very specialized utility or being exceedingly difficult to acquire.

 

 

Additional Equipment

Many MMORPGs allow players to equip various armors, weapons, and jewelry to improve their performance. Anarchy Online goes two steps further. First, each beneficial nanoprogram affecting a character takes up a certain amount of "nanocontrol units", or NCUs. Players can improve their characters' memory gear to allow more, and more powerful, programs to be applied to them. Second, characters can wear an entire additional set of equipment inside their bodies in the form of implants and advanced ancient symbiants.

 

 

Insurance & Death

The game features insurance terminals where players can "save" their character. The terminal captures a character at a particular moment of time, and upon the character's death, the terminal recalls and resurrects the character at its location. The act of resurrection has a negative impact on the character, termed "resurrection shock," which temporarily reduces skills.

 

In addition, upon dying, all experience that the character gained since the last time he either insured himself or gained a level is transferred to a separate pool, where it no longer counts toward advancement. Some experience is recovered from this pool, as a bonus, each time the character subsequently earns new experience, until all XP lost from the death is recouped.

 

Tags: anarchy online credits        ao credits



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/21/2007

The Gameplay of Silk Road



The object of Silk Road is to earn the most money through careful (and clever) purchase and sale of goods.

 

Setup: The board is laid out and 3-5 action tiles (one less than the number of players) are randomly placed on each city. The eastern cities get orange action tiles which include lots of chances to buy goods and the western cities get purple action tiles which offer lots of opportunities to sell goods and to present them to the grand vizier.

 

Each player takes 3 random goods cubes which they hide behind their screen and a total of ten silver (as one silkroad gold and five silver).

 

Order of Play: Each round of play is divided into two parts: an auction, then a market phase.

 

The Auction: Starting with the player to the left of the first player, each player has an option to bid for the right to be "caravan leader". When the auction gets around to the first player he may either take the highest bidder's bid, or else pay them that same value for the right to be caravan leader.

 

The caravan leader gets three privileges: he gets to decide where the caravan goes he takes any pre-printed auction in the city they arrive in and he gets first choice of the rest of the auctions.

 

First up is the decision where the caravan goes. There are either one or two cities accessible from each city on the board. The new caravan leader chooses one of those based upon which actions he's interested in getting to use ... or what he wants to avoid.

 

The Market Phase: Now the caravan leader executes any pre-printed action on the board. (Five of the cities, most frequently are those that the player had to go to, feature these.) These are just variants of the normal actions: 2 thieves, 1 grand vizier, and 2 weak trades.

 

Then he takes one of the action tiles on the board and either discards it or executes it. Finally, he decides what player gets to go next.

 

Play will pass around the table with each player taking an action and deciding who goes next until all the action tiles have been used up, at which point there is a single player who has not taken any action. He will become the start player who gets to auction off the caravan leader position in the next round.

 

The various actions are:

 

Buy: (East Only.) Purchase 1-4 cubes. The first one is 1 silver, the second 2, the third 3, and the fourth 4. Each tile is keyed to a specific color of cube.

Sell: (West Only.) Sell 1-4 cubes. The first one is worth 4 silver, the second 3, the third 2, and the fourth 1. Each tile is keyed to a specific color of cube.

Trade: Trade 1 or 2 cubes of a specific color for 2 or 4 cubes of colors designated on the tile. Alternative tiles allow the player to trade 2 or 4 cubes of any color for the same number of cubes of any color.

Thief: Steal a random cube from another player.

Grand Vizier: (West Only.) All players reveal cubes of a specific color. The players with the most get 5 silver each, the second most 3 each. The first five grand vizier tiles must each be used on a different color of cube. (There are six total.)

Crook: Keep this tile to change the color of a goods type on a tile in a future transaction.

Barterer: Keep this tile to take an extra action tile on a future turn. (This causes two people to be left out of actions, one who gets the opportunity to sell the caravan leader, and the other who gets ... nothing.)

 

Ending the Game: The game ends when the players reach Antioch, the end of the Silk Road. Players score 5 points per silk road gold, 1 per silver, and 1 per good they have. In addition whoever has the absolute most points in each color of goods gets 2 bonus points. Highest score wins.

 

Relationships to Other Games

 

Silk Road could probably be best defined as a logistical game. At heart it's about turning money into goods, then back into money, and hopefully earning a good profit in the meantime. It also has elements of auctions (involving a player auctioneer, and thus making it similar to numerous games in which a player benefits from what he sells) and resource management.

 

From what I've read Silk Road was originally a Ted Cheatham design, with Bruno Faidutti doing additional design and development. Nonetheless it includes one very Faidutti feature: the thief. I've lost track of the number of Bruno Faidutti games which have a thief, but it minimally includes Citadels, Fist of Dragonstones, and Dragon's Gold. The thief mechanism in this game is exactly the same as that in Dragon's Gold: you reach behind a player screen to filch a resource cube.

 

Tags: silkroad gold      silk road gold



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/21/2007

Ask for help



I would like to know how may of you use Gaia Online at www.gaiaonline.com. I came across Gaia by accident when a friend told me about it. I don't really have much interest in such things as I don't have enough time to do the things I want to do as is. My interest was sparked when I signed up for an account and noticed that you get gaia gold every time you move to another page or even refresh the same page. Now we are talking about a site that might interest me.

 

Of course I had to try it out and the result is a nice little program that I am about to finish up in the next few days. With a little creativity and programming I was able to get a little over 2.2 million gaia online gold in under two weeks.

 

I just want to know how many people here have ever used Gaia and what your opinions are. Also would anyone be interested in making a little gaiaonline gold on the side?

 

Tags: gaia gold    gaia online gold    gaiaonline gold



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/21/2007

Good news for players-A Disputed New Business: Virtual Property Exchange



In many ways, the in-game economy is similar to a real world economy - goods and services are traded to mutual advantage and are mediated in currencies (everquest 2 gold, everquest 2 platinum, anarchy online credits, etc.).

An online broker, who goes by the screen name Rolala, was not a fan of online games until his 15-year-old son became interested in Final Fantasy XI(FFXI).He then noticed that a large number of gills(currencies used in FFXI) were for sale on eBay.

 

"I started hearing about players leaving the game who were selling their assets at cheap prices," he said, "so I figured, buy low, sell high."

 

But Rolala found his moneymaking options in FFXI "very limited". He switched to World of Warcraft, the world's largest MMORPG. There, he has leveraged his real-life experience into an online business. He converts his game profits into real money on sites like eBay, cheap wow gold, world of warcraft gold, etc. Earnings can be considerable. He said he was on track to earn about $120,000 in real money in his first year in this business.

 

Rolala's business is just one example of how increasingly popular online role-playing games have created a shadow economy in which the lines between the real world and the virtual world are getting blurred.

 

Edward Castronova, an economics professor at Indiana University who has written a book on the subject, calculated that if you took the real dollars spent within "EverQuest "as an index, its game world, called Norrath, would be the 77th richest nation on the planet, while annual player earnings surpass those of citizens of Bulgaria, India or China.

 

Go to GameUSD, an exchange-rate calculator for the virtual worlds, and do a search for the latest rates of virtual currencies against the U.S. dollar, and let your jaw drop open. The rates of some virtual world currencies are even better than that of the Iraqi Dinar! For instance, here is the exchange rate of several popular virtual currencies: Final Fantasy XI Gil ($23.89/1M), Lineage 2 arena ($2.80/1M), everquest 2 platinum ($0.24/1K), everquest 2 gold ($0.017/gold), WOW Gold ( World of Warcraft Gold ) ($0.178/gold), Star Wars Galaxies Credit ($0.50/1M), Guild Wars Gold ($0.07/1K), Second Life Linden ($3.14/1K), etc.

 

Right now, this business is one of the most hotly debated issues on the internet. Many game companies such as Blizzard who run World of Warcraft discourage profit from in-game properties, though none have found a way to stop it.

 

Sony Online Entertainment, on the other hand, encourages the practice (albeit within the confines of their own "Station Exchange", their own forum for the sale of in-game properties). It recently announced the first month's figures from "Station Exchange". According to SOE, over 45,000 characters from "EverQuest 2" have been active on the exchange and have spent over $180,000 USD in one month, half of which have been spent on in-game eq2 gold and eq2 platinum.

 

In terms of the law's concern, another issue is who owns the virtual money? Many virtual world designers maintain that anything created in the world belong to the company. They refuse to recognise the rights of their players in the virtual property for fear of attracting liability for its maintenance or security.

 

But will this work in the long term? Players spend considerable time and/or money acquiring such assets. In many cases they are the creation of the player and even the intellectual property ownership is questionable. "As we spend more time in these worlds, it's not enough for companies to say that 'we own everything and we can turn it off at any time,'" said a gamer. "The question may soon be should we have recourse against a game company for obliterating virtual assets?"

 

With the rapid growth of virtual currency exchange market, should people accord virtual property the same protection as property in the real world?

 

Tags: everquest 2 gold      everquest 2 platinum      eq2 gold      eq2 platinum

 

Final Fantasy XI Terminates 700 Gil Farming Accounts

Halifax, NS (PRWEB) February 20, 2006 -- The developers of the hugely popular online role playing game Final Fantasy XI, Square Enix banned hundreds of accounts in an effort to cease the practice of selling ffxi gil for real money. The developers had also hoped to bring down what they believed to be inflated prices of the in-game currency.

 

In Final Fantasy XI, Gil is the name of the currency or money used by players of the online game. Final fantasy xi gil can be used to buy items, weapons and other accessories at the many stores throughout the worlds in Final Fantasy XI. Gil is earned primarily in battle. 

 

Gil however can also be bought from the numerous currency providers offering this service to players who don't have enough time to earn enough to continue to make the game fun. This final fantasy xi gil comes from professional gamers or gil farmers who are people who spend all day playing Final Fantasy XI with the sole purpose of earning gil that can be sold for real money.

 

The problem started with a recent investigation by Final Fantasy XI's developers and game masters who discovered a large group of players apparently farming large amounts of gil. Enix Square believed that this large influx of final fantasy xi gil was resulting in an artificial inflation of normally stable item prices in Final Fantasy XI, which was what alerted Square Enix teams that there might be a problem in the first price.

 

So the developers of the game concluded that since it was so much extra currency now in the game and limited amount of items, this was the causing the inflation problem.

 

After the investigation over 700 accounts were disabled and over 300 billion gil was removed in order to return the in-game economy to normal. In terms of real dollars that amount of Gil would be worth about $5,000,000 USD.

 

However this hasn't worked according to plan, apparently the guys at Square Enix weren't required to take economics 101 when getting their Computer Science degrees. When you look at supply and demand, you cannot take 300 billion final fantasy gil out of the system and expect the price to go down.

 

What did happen, the price of gil is at an all time high. The price of items being sold in Final Fantasy XI have also climbed higher not lower.

 

Tags: ffxi gil    final fantasy xi gil      final fantasy gil



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/21/2007

A Disputed New Business: Virtual Property Exchange



In many ways, the in-game economy is similar to a real world economy - goods and services are traded to mutual advantage and are mediated in currencies (everquest 2 gold, everquest 2 platinum, anarchy online credits, etc.).

An online broker, who goes by the screen name Rolala, was not a fan of online games until his 15-year-old son became interested in Final Fantasy XI(FFXI).He then noticed that a large number of gills(currencies used in FFXI) were for sale on eBay.

 

"I started hearing about players leaving the game who were selling their assets at cheap prices," he said, "so I figured, buy low, sell high."

 

But Rolala found his moneymaking options in FFXI "very limited". He switched to World of Warcraft, the world's largest MMORPG. There, he has leveraged his real-life experience into an online business. He converts his game profits into real money on sites like eBay, cheap wow gold, world of warcraft gold, etc. Earnings can be considerable. He said he was on track to earn about $120,000 in real money in his first year in this business.

 

Rolala's business is just one example of how increasingly popular online role-playing games have created a shadow economy in which the lines between the real world and the virtual world are getting blurred.

 

Edward Castronova, an economics professor at Indiana University who has written a book on the subject, calculated that if you took the real dollars spent within "EverQuest "as an index, its game world, called Norrath, would be the 77th richest nation on the planet, while annual player earnings surpass those of citizens of Bulgaria, India or China.

 

Go to GameUSD, an exchange-rate calculator for the virtual worlds, and do a search for the latest rates of virtual currencies against the U.S. dollar, and let your jaw drop open. The rates of some virtual world currencies are even better than that of the Iraqi Dinar! For instance, here is the exchange rate of several popular virtual currencies: Final Fantasy XI Gil ($23.89/1M), Lineage 2 arena ($2.80/1M), everquest 2 platinum ($0.24/1K), everquest 2 gold ($0.017/gold), WOW Gold ( World of Warcraft Gold ) ($0.178/gold), Star Wars Galaxies Credit ($0.50/1M), Guild Wars Gold ($0.07/1K), Second Life Linden ($3.14/1K), etc.

 

Right now, this business is one of the most hotly debated issues on the internet. Many game companies such as Blizzard who run World of Warcraft discourage profit from in-game properties, though none have found a way to stop it.

 

Sony Online Entertainment, on the other hand, encourages the practice (albeit within the confines of their own "Station Exchange", their own forum for the sale of in-game properties). It recently announced the first month's figures from "Station Exchange". According to SOE, over 45,000 characters from "EverQuest 2" have been active on the exchange and have spent over $180,000 USD in one month, half of which have been spent on in-game eq2 gold and eq2 platinum.

 

In terms of the law's concern, another issue is who owns the virtual money? Many virtual world designers maintain that anything created in the world belong to the company. They refuse to recognise the rights of their players in the virtual property for fear of attracting liability for its maintenance or security.

 

But will this work in the long term? Players spend considerable time and/or money acquiring such assets. In many cases they are the creation of the player and even the intellectual property ownership is questionable. "As we spend more time in these worlds, it's not enough for companies to say that 'we own everything and we can turn it off at any time,'" said a gamer. "The question may soon be should we have recourse against a game company for obliterating virtual assets?"

 

With the rapid growth of virtual currency exchange market, should people accord virtual property the same protection as property in the real world?

 

Tags: everquest 2 gold      everquest 2 platinum      eq2 gold      eq2 platinum



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/21/2007

Feeling about Everquest2



I’m a big fan of MMORPG’s, especially the fantasy genre. I’ve tried just about all of them that are out there, Asheron’s Call, Asheron’s Call 2, EVE, Final Fantasy XI, City of Heroes, Star Wars Galaxies, you name it, I probably played it. The exception to this was EverQuest2 due to all of the horror stories I heard about how unfriendly the game was to new players. With the upcoming release of EverQuest 2, Sony has combined all the previous expansions into one game and released it as everquest 2 plat.

 

For those of you out there that don’t know what a MMORPG is, it’s a massively multiplayer online role-playing game. EverQuest (EQ) happens to be the most popular MMORPG in North America and has been around for quite some time. The game is enormous to say the least. Even from making your character you have a choice of 14 races and 15 classes with specialty weapons and armor geared toward each choice at every turn. When you start, you have to pick a server, and trust me, this could make or break the game for you if you are new to EverQuest and don’t have any friends whom you are meeting. They have 2 or 3 “newbie” servers, which is one of the ones I stuck with. Unless you have friends on one of the other servers, go with the newbie server, there will be other new players there and it’s much, MUCH easier to find a group.

 

From the get go, EverQuest is huge. The first thing you have to do is make a character, which if your familiar with RPG’s, then you’ll have no problem here. Once you choose your race and class you get to distribute points among your stats. I personally am not a power gamer, so I make my characters based on what I like and how I want my characters to be. If you are a power gamer though, you can do the research online and find your “uber-build”.

 

Visually, the graphics are dated, and it shows. You can tell this game is more than a few years old to say the least, especially when you compare it to the other MMORPG’s that are out there or are coming out soon. The models are very blocky, and the animations for combat are less than impressive. While the landscape is not the most visually stimulating thing that you have ever seen, I personally enjoyed it. In these types of games, the environment should be background, not something that is an annoying obstacle that you get stuck on every time you try to follow something. One thing that is very important to remember, is the fact that this game is 5 years old. While it’s been repacked into a nice new box with shiny cellophane, the game itself is not. So take this into account when you look at it and cringe at the sub par graphics.

 

The sounds in EverQuest are expectable. Most games like this the sound effects aren’t top notch. They usually are decent, but nothing mind-boggling. EverQuest is no exception. While nothing great, the sounds are not rancid either. They too are dated, but fit the game and the setting.

 

The true strength of EverQuest lies within its game play. The controls are a bit funky, and take a little bit to get used to. Once you do get the hang of the movement and the controls you can dive into the fighting. This can be done a few ways. You can hotkey your attacks, click them with the mouse, or simply auto attack. The spells within EverQuest are pretty well done also. You have to memorize them from a list of spells you learn from quests or scrolls you can buy at the store. Once memorized, you can cast them as often as you like, pending you have enough mana that is. The game is very quest heavy, which is a good thing. It takes away the sense of the “experience grind” that many online massive games have. As I said earlier, this game is huge, in addition to the basic world of EverQuest2, you get 7 expansions with it in the everquest 2 plat game. This leads to a vast world that you can explore and hunt within. If you get tired of one zone or fighting one specific group of monsters, leave. Travel to a different zone to fight different monsters, group with different people, and complete different quests.

 

The skill system that EverQuest has in place is also very well done. You gain a certain amount of skill points each level that can be used to train unlearned skills which you learn from your guild master. Once learned, you can either spend more skill points to increase them, or simply get out into the world and train them by practicing them. The more you fight with your long sword, the better skilled you become at one-handed slashing weapons. This is true for magic and spells, crafting, and the miscellaneous skills such as foraging, tracking, swimming etc. Each of these skills has a use and compliments your class nicely.

 

Speaking of crafting, this plays a large role in the world of EverQuest. Not only does it save you money when you are able to make your own items instead of buying them from a vendor, you can make money by selling them to other players. There is a wide list of crafting skills to choose from and you can make just about anything. You need a crafting kit of some kind and the proper ingredients and you’re good to go. As with all skills, the more you craft, the more adept you become at it and the higher quality items you can make. While I’m not a big fan of crafting, I personally find it boring and tedious, to many people within the online community look for this as one of the most important things in an online game.

 

There are a few things that I did not like about eq2 plat. First and foremost the inventory system is horrible. There is no “get all” button, and you have to individually pick up each item off of the corpses and place them in your inventory. To top it off you only have 8 inventory slots, so you have to buy sacks, bags, and backpacks to hold more things. But when looting, it gets very annoying. Kill the monster, open the corpse, open your inventory, open your backpack, put the loot in your backpack, rinse, lather repeat. Also, the map, which is a necessity in a game this large, is not very well done. Maybe this gets better as you level and get some random skill up, but from what I’ve seen, it’s not a very good mapping system. I could find no way to mark it with a pin, and the detail on it is, well, not very detailed.

 

Tags: everquest 2 plat      eq2 plat



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/20/2007

A good place to buy virtual money



Final fantasy xi gil is the name of the currency used in Final Fantasy XI (FFXI). Final Fantasy XI Gil can be used to buy weapons, spells, food, armor, items and accessories at stores and vendors. Players earn final fantasy xi gil by fighting and defeating battles, winning minigames, finding treasure chests in dungeons and trading items for money. There are more effective ways to help gain final fantasy xi gil such as farming, gardening, mining, fishing, smithing, goldsmithing, culinary, leathercraft, and alchemy.

 

The in game economy revolves very much around trade. Players buy items through auction houses and the value of final fantasy gil varies due to inflation and competition among item sellers. PlayOnline prohibits the sales of in game currency, items and characters for real money. Players and gold farmers involved in such trade often get their accounts banned but it does not stop the RMT in the net.

 

Buy FFXI Gil is provided by www.thesale.com. We are a global leading ffxi gil & Power leveling Service Provider. With over 10,000 satisfied eBay customers under our belt, we promise competitive price, secure transaction, fast delivery and most importantly, 24/7 Live Support Service for our customers. If you are looking for cheap FFXI Gil, you are definitely in the right place that’s a click away from your FFXI Gil Online needs.

 

Tags: final fantasy xi gil         final fantasy gil      ffxi gil



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/20/2007

Eve Intergalactic Bank – robbed in plain sight?



About EVE Online Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. Supported by a vast player-run economy, EVE offers professions to choose ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. Your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. Complementing its lethal arsenal are thousands of modules and components, allowing for countless customizations. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE.

 

The Eve Online sci-fi MMORPG is well known for its heavy, in-game, financial dynamics that can provide players with virtually unlimited opportunities, along with ways to get money out of the game. Eve Online’s economy received a devastating blow when news of a 700 billion ISK scam was received via the official forum. In early 2006 player Cally starts the Eve Investment Bank. As time passes the concept gains more followers and a large amount of the game’s currency in the process. In the mean time, a lot of drama goes on, as others think EIB is a scam. Cally’s owner decides it’s been long enough and cleans out the bank, netting around 700 billion eve isk and another 100 in assets. But that’s not all. In an attempt to cover it up, he also spreads rumors concerning his real life death, complicating the matter even more.

 

User Dentara Rast, the one responsible for it all posted on the EvE forum: "The only person involved was me. 1 person. And that one character I used was Cally. Not one person who supported the EIB, worked for the EIB, or was involved in anyway with the EIB was aware of my intentions. I fooled everyone. I win EVE." He also added: "Think of me as a space Robin Hood - steals from the rich and gives to him - with my merry band of alts."

 

Although he kept the eve isk, Dentara shed some light on the whole affair. It seems more than 500 billion came from large investors and not from the EIB. Further more, he claims the bank still owns enough assets to allow directors to liquidate and reimburse all parties involved: current savings, high interest savings, and small corporate accounts. As he puts it: "Its only the fat cats that are gonna suffer here.”

 

One could use the eve online isk to buy up 5833 30-day game time codes (GTC) for 120 million each. The official going rate is $14 in real-life money as GTCs are a very good way to pay for the EvE Online services. Since there are better ways to use that kind of currency, it all sums up to over $100000, an incredible amount of cash considering they actually are all covered for, in-game. Such a huge amount of ISK is now residing in his wallet, which is enough to build more than 3 titans. Although this type of ship was implemented quite some time ago, it’s so powerful and incredibly demanding that no-one ever managed to build it yet.

 

However, the inventive players of EvE are not on their first attempt to multiply the hard earned eve online isk. Dentara’s most vocal opponent was himself responsible for a 30 billion ISK scam, which was believed to be the largest at the time. At least another lottery service is gaining popularity within the EvE universe so there’s bound to be some follow-ups. Players have difficulty deciding if the idea should be embraced as a great opportunity or mercilessly dispatched as an affront to what EvE should be: a fictional world, with as little connections to reality as possible.

 

Tags: eve isk      eve online isk



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/20/2007

Anarchy Online-a truly great game



Thanks to features like Anarchy Online's mission system, you'll never, ever find yourself at a loss for something to do. Your character can accept a randomly generated mission from any of the mission kiosks located all over Rubi-Ka at any point in time. Once you've accepted a mission, you must locate the mission area (which may be in a house, a cave, or a secret passage), enter it, and accomplish your objective to obtain your reward, which may consist of either lots of experience points or lots of anarchy online credits --plus weapons, armor, nanoformulas, and more. Currently, the game features a number of simplistic mission types that might require you to meet with or assassinate a character, recover an item, or use an item on a fixture. You can customize the difficulty, types of enemies, and type of reward you'll receive from any mission and perform them alone or with friends by having your character purchase a mission key duplicator for a few ao credits. Once you enter a mission, you'll find enemies that may be easy or difficult to defeat (depending on the difficulty level you selected). You'll also find treasure chests and doors that may be unlocked, locked, or trapped, as well as secret doors.

 

At their very best, Anarchy Online's missions are fun (and profitable) dungeon hacks that can be enjoyed without having to deal with the overcrowding that plagues the highly trafficked dungeons of other online RPGs. The game's missions recall the dungeons of classic node-based first-person role-playing games such as The Bard's Tale and Wizardry. Unfortunately, the game's missions aren't polished some walls and doorways in some missions can sometimes create a strange and blurry "hall of mirrors" visual effect onscreen. In addition, some enemies may actually attack you through walls out of your line of sight--though you can retaliate through walls, which can make for a strange-looking fight indeed. But neither of these problems changes the fact that, when you can get past the game's technical issues and get into a mission, they're a perfect way for solo players or small groups to adventure gainfully without having to worry about competing with other players to find monsters to fight for experience and loot, or having to wait in line to hunt rare monsters that leave specific items behind when defeated. And many missions that are set on easier difficulty settings can be completed within 30 minutes to an hour, which--lag and connectivity problems notwithstanding--makes a brief session of Anarchy Online easy to fit into your schedule, in contrast to the endless hunting and "camping" (remaining in one place to fight the same monsters) of other online RPGs.

 

Anarchy Online also offers a completely unprecedented amount of content geared specifically toward players who don't just want to fight and loot all the time. It's even open-ended enough to let creative players stage all sorts of social events, including fashion shows, rave dance parties, arts-and-crafts trade shows, and more. And these social elements--and player interaction and conflict, along with missions and faction affiliations--will become even more important and useful when the game's four-year story begins this fall. Anarchy Online's story was devised by Funcom designer Ragnar Tornquist, who previously created the story for the superb graphical adventure game The Longest Journey, and it will change dynamically depending entirely on players' actions.

 

So is Anarchy Online a truly great game? Yes. It's the best-looking online role-playing game out there, and it offers a truly enjoyable and varied play experience that in many ways is far more sophisticated than other online RPGs and much easier to fit into your schedule. But is it also still really buggy and unstable? Yes, unfortunately, it's that as well. Buy the game now and you'll most likely encounter lag and frame rate problems, and you may not even be able to register properly. But given the game's significant progress after release, its already extremely enjoyable content, and its upcoming four-year story, Anarchy Online will clearly only get better and better in the coming weeks and if it can conquer its technical problems, Anarchy Online will be the very best online role-playing game around.

 

Tags: anarchy online credits        ao credits



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [0] | # Link to this entry
09/20/2007

The most oversimplified RPG of all time-Silk Road



This game is one of the most oversimplified, poorly coded and boring games of all time. The first thing you will encounter is really long load times on the program launch as they attempt to hide the program from outside utilities. Despite this Silkroad is by far the heaviest macroed MMO of all time because they also sell a premium client with it built in. You had better get used to that load time though because unlike most MMOs when Silkroad gets disconnected it does not attempt to reconnect it just closes the entire program.

 

Graphics - 6

Sure the game looks pretty when you first log in but after a short period of time you will find more graphics errors then all other MMOs combined. You had better hope you have the most reliable graphics card in history because this game uses so many shedders it can cause ANY graphics card to overheat. The game itself uses all but no textures, everything looks like it really should but instead they randomly generate it dynamically so only the most powerful of video cards can run it.

 

Sound - 1

If you are looking for good sound, don't bother looking here. While the tiny bit of music they have sounds good the two 30 second clips that repeat infinitely get very tiring very fast. The sound effects at first appear well done, but since they are used so often before long you will be disabling them as you are sick of hearing them every quarter second.

 

Servers/Lag - 1

Silkroad is in a constant attempt to get new servers, only they are doing it far too little and they are far too late. Connecting to Silkroad is an experience you will never forget no matter how hard you try. After you have spent 30-40 minutes relaunching the program because it gets disconnected from the master server and closes on every login attempt you will find that most of the time you have very high latency. Sometimes Silkroad is able to hide this because it delays the start of your action by about a second to give the server time to respond (which just makes the client look high latency). More often then not you find yourself issuing a command seeing yourself start it, then jumping back to where you were, waiting a few seconds then doing it.

 

Gameplay - 1

The gameplay system in Silkroad is very underdeveloped. I will start with the character creation system. When you first create a character you will notice that there is only 1 race, which is not a problem though it is expected from something free. When you try to pick and customize a character it just gets worse though, as you look through the list of maybe 8 selections you quickly realize that they are all the same, the only difference is the skin color. After that you try out the height and volume options and then you notice that they don't actually do anything, they are completely unimplemented. At first the 3 different types of armor seem like they could provide good versatility and allow for a variety of characters, but then you have your equipment choice out of the way get into the game and look at your potential skills. What do you find? While there is elemental skills there is no such thing as a mage, you are either a melee fighter or an archer. All but the highest level skills require a silk road gold equipped to use them and those which don't are either buffs or debuffs (status conditions). You take a look at that and think, "Well it could still be good", but then you see the combat system first hand. You start a combat by double clicking a guy and then you sit there doing nothing. That is right no interaction is required or helpful to combat, all you can do is activate an element and sit there or use the occasional healing ability. After some time doing this you will explore and start to find the quests. You will quickly find that every quest is to do exactly what you have been doing to level. Go kill enemies or occasionally go kill enemies and collect a special drop that doesn't drop till you have this quest.

 

If you somehow manage to make it to level 20 before you get sick of all this and you expect the jobs system to make it any better you are mistaken. The job choices are a merchant (run back and forth killing thieves), a hunter (kill things while trying to find thieves), and a thief (kill level 1 players at random while looking for merchants). None of them add anything interesting to Silkroad none of them enable you to do anything that you otherwise couldn't. The only purpose of them is to horde massive amounts of silkroad gold that there is no real way to use since you have long since had the best equipment out there.

 

Problems with the Game... And believe me there are many of them.

The first thing you will notice is with the text in the game, spelling errors are rampant and most of the descriptions are almost nonsensical. The farther into the game you get the more things you will find in the descriptions that are just plain wrong. There are quest descriptions that tell you to kill the wrong things, many of the descriptions give the wrong directions and overall it is just not translated very well.

 

Overall - 2

This game looks nice but the functionality is simply not there either in the gameplay or the engine itself.

 

Tags: silk road gold          silkroad gold       



Categories: Uncategorized
posted by yisou123 at 10:00:00 am | Leave Comment [1] | # Link to this entry


« Previous Posts | Page 1 of 3


About Me

yisou123
View my complete profile

Categories

Uncategorized

Archives

September, 2007

RSS Feed